Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

Tuesday, August 13, 2013

Xye 0.12.2

This update is a minor one. It is specific for non-windows installs. Makes the source able to compile in new compiler versions and includes a desktop file.

  • -Included desktop icon and launcher in the tarball.
  • -Fixed compilation issues in gcc 4.7+.
  • -Level update: "So close yet so far" no longer allows an excessively easy.
  • -Teleports in the editor will now show the "Active" sprite when lined up.
  • -The skin dialog remembers the currently selected skin.
Find it in the download area.

Saturday, March 10, 2012

Xye 0.12.1 released

It is basically a bug fix release. The most major feature is the ability to disable level-specified custom colors, so you can use a theme's color scheme in all levels. I guess that would be useful for those who really want to take advantage of the classic skin.

Besides of that, some bug fixes and levels that were already released in this site but is good to have in an official release.

Note that the XDG open directory specification change means that if you used Xye on Linux and had custom levels you will have to move them to the new location.

Changes in Version 0.12.1
- Added option to change white/colorless block color in a skin file.
- The default Xye color is closer to the pure green of old.
- The skin selector now allows you to disable the ability of levels to customize colors. You might like some skins better by keeping the same color scheme independently of the level data.
- The skin selector now shows the correct floor color if the skin modifies it.
- Fixed a crash that was related to microban.xsb in some systems.
- Fixed a bug related to magnets not behaving deterministically.
- Fixed the bug that caused the feature to remember the last played level not work in windows.
- In *nix, Xye will no longer use files at ~/.xye, but will instead use $XDG_CONFIG_HOME and $XDG_DATA_HOME to store configuration and custom levels/skins.
- Various text updates to messages in the official levels.
- 5 new levels have been added to the official levels file. However, these levels were already available in the web before.
- Including a new bonus level file.
- Some skin and interface visual tweaks.

So, do not forget to download it.

Sunday, October 30, 2011

Xye 0.12.0


Yes, really. Head to the download area to get it.

Major gameplay changes:
- A new block has been added, purple.
- Purple arrows and dot blocks are as fast as red arrows.
- Purple pushers are twice as fast as yellow pushers and bounce differently.
- Purple timers are like a mix between the green and red ones, explode a time after Xye activates them.
- Purple surprise blocks teleport Xye to their location if pushed.
- Purple gems do not exist, instead purple gem blocks are activated once you get all the stars in the level.

Other features:
- The listbox control has been made closer to the familiar idea in usual GUI environments. For example, it supports the mouse wheel and can have a scroll bar if necessary.
- Xye's default color has been changed to a less saturated green tone.

Official levels:
- Added two new tutorials.
- Updated the order of some of the levels.
- New levels: Complexity, puzzle, Chekhov's brick, Robot bot trouble and Swing bridge.

Updates to other level files:
- Phipps.xye: Changed the color scheme for the levels from problem.kye.

New editor features:
- Slightly more compatibility with level features.
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Bug fixes:
- Fixed the bug that made .Kye levels in the editor load with black walls, background and earth.
- Fixed bugs related to not being able to play the level's solution / a replay file in the first attempt when there is a saved game for that level.
- Other minor features and bug fixes.


The bad news are that I removed the classic and xmas skins as they were based on the skins from the non-open source games. They will both be uploaded soon to the website as a separate download.

Tuesday, October 11, 2011

Xye 0.11.2 Released


Xye 0.11.2 has been released. Find it in the download area.

Updates to the official levels:
- Firestrikers: It is no longer impossible to get the gems after the star.
- Added new levels, for example: "Turn around", "Savage stuff", "So typical", "4x4-4" and more.
- Added a new tutorial.
- In total we now have 26 tutorials and 60 official levels.
- Removed kyeclone.xye. Instead Phipps.xye was added, which includes 44 many great Kye levels.

New editor features:
- Can place ground hints.
- Undo button is no longer disabled when recording a solution.
- It is now possible to change wall, earth and floor colors in a level.

Bug fixes:
- Fix compatibility with OS/X line breaks in xsb level files.
- Fix the bug that made the editor load teleporters as doors in .kye files.
- Fixed a bug that was causing random editor crashes.
- Fixed a bug that could make the game hang if a level was modified and saved data was incompatible.
- Fixed a crash that could happen when trying to respawn Xye in a full level. If that situation happens, you will lose the game, however.


There were tweaks and fixes to the skins. A 30x30 of the clean skin was also added.

---
The way the editor can customize the level's color theme is precarious right now, but still easier than editing the XML directly. You will be asked to enter the color number in the hexadecimal format that is used in many places like HTML. There are whole sites dedicated to hex color codes, like this one: http://www.color-hex.com/ . And many painting programs will show you the hex code of the color you are picking. The next versions will improve the interface.

Note that the next version is likely to come much later in the year, unlike these last three updates that were close together and I think it will focus on aspects related to the level browser and a better interface for saving games.

Wednesday, September 28, 2011

Xye 0.11.1


It is mostly a release intended to be a quick bug fix for many bugs introduced in 0.11.0 when adding the ability to edit multiple levels in a single file to the editor. There are also some other , more shocking changes though:

- Fixed a bug that caused the editor to sometimes save wrong round wall data when saving files with multiple levels.
- The editor is once again able to rotate teleport objects.
- Fixed a bug that made the editor replace description and author of a level file when adding/removing levels from it.
- Fixed a crash when typing large words in input boxes.
- The editor can now load kye level files.
- The editor can now place hidden path squares.
- The editor can load and save ground hints from level files. Although there is no interface in place to create or edit them.
- The editor can now change the level number of a level in a level file.
- We decided to stop including kye.xye with the game's package. As those levels are from shareware Kye and it is probably best not to redistribute them. Instead, a new level file called kyeclone.xye is available, with 14 simple levels that try to explain some of the basic concepts from the original Kye.
- New official level: Forces that we are not supposed to control.
- In total, this version brings 15 new levels.
- Improved the way the game creates its window icon.

Go to the download area.

Monday, September 26, 2011

Xye 0.11.0 for windows: Download fixed.

I am sorry about this, it seems there were connectivity issues while uploading the windows version of Xye 0.11.0 to sourceforge. It has been fixed.

Find it in the download area.

Sunday, September 25, 2011

Xye 0.11.0 Released


* A new, detailed game skin.
* Also a Kye Jr. appearance skin.
* The editor now supports level files with multiple levels.
* The editor can also import the levels from multiple level files.
* It is now easier to change object rotation in the editor.
* Minor bug fixes.
* New level: Take them out.

Head to the download area.

Saturday, July 30, 2011

Xye 0.10.0 released

The new version is intended to make the game friendlier to the more casual players. It adds (enables) the Undo last move feature. The game will also automatically save and load the game of the current level. There are also minor fixes.

Friday, January 14, 2011

Xye 0.9.3 released

The new version features some new levels, graphical improvements and a recently-discovered, revolutionary technology that makes the graphical user interface friendlier: Tool tips.

Saturday, November 13, 2010

Xye 0.9.2 released

It has been almost a year since the last update, but here we come. Xye 0.9.2 has been released. There are a couple of new levels and also a feature that was long overdue, a GUI to change the skin file. To celebrate the skin picker, there are also two new skins available. Hopefully we can soon release the new more artistic, temple-based skin we shared previews of a year ago.

Sunday, August 30, 2009

Xye 0.9.1

Xye has been updated to version 0.9.1, some new levels, fixes and the ability to record solutions to level files have been added.

Tuesday, July 28, 2009

Xye 0.9.0

Xye has been updated to version 0.9.0, among the changes, there are some new objects. Some new editor features and also new levels.

Sunday, January 13, 2008

Xye 0.8.0

Hey, it is a new version!, Finally including a level editor, hope to see some levels soon. It also updates the game's looks and contains some new levels.