Wednesday, October 2, 2013

Level - 4corners

Adrian Currier has kindly shared a new level with us: 4corners.

This level has 4 challenges (and a bonus star!). It is interesting in which you will face two bots and one of those "tiger" monsters that can be so nasty. All while solving the four puzzles in the correct order.

Xye level - 4corners.zip

A good time for a reminder. If you have made some levels and want to share them, don't hesitate to. You can send levels to me by email using the Contact button in the main site or you can use the diqus threads. Levels of all difficulties and styles are welcome.

Sunday, September 15, 2013

Level: Against the force

Another short level. It is completely based on a single trick that you need to pull in order to take that green arrow to the marked area. Hope you enjoy it.

Xye level - Against the force.zip

Tuesday, September 3, 2013

Level: Stop that cab!

This week's new level is a short one. It has 5 available different solutions, although 4 of them are quite quick to do and require coordination. The star challenge requires you to get creative and needs far more coordination though. I am trying to make new lower difficulty levels for the smaller level numbers.

Xye level - Stop that cab.zip

Monday, August 26, 2013

New level: Helping Hand

It is time for a new level.

I wanted to give the level a classic Kye vibe but still using the Xye objects. Getting 6 emeralds is actually going to be easy, but the other 2 emeralds will really change things. I couldn't manage to do my first objective: A level using only purple a green objects, but I got close.

Xye level - Helping Hand.zip

Sunday, August 18, 2013

New level: The plan

Here is a new level, I just made it this morning and I liked it. There is a warm up puzzle at the beginning, but then it goes full on with the true objective of the level, you will need to plan ahead of time so that you don't get stuck.

Xye level - The plan.zip

If you were looking for development news. This is how the level looks like in a new skin that we hope will be released eventually:

Tuesday, August 13, 2013

Xye 0.12.2

This update is a minor one. It is specific for non-windows installs. Makes the source able to compile in new compiler versions and includes a desktop file.

  • -Included desktop icon and launcher in the tarball.
  • -Fixed compilation issues in gcc 4.7+.
  • -Level update: "So close yet so far" no longer allows an excessively easy.
  • -Teleports in the editor will now show the "Active" sprite when lined up.
  • -The skin dialog remembers the currently selected skin.
Find it in the download area.

Monday, June 3, 2013

New level: Controller

Time for another level. This level is...unusual. It is one of those keyboard dexterity levels. The unusual part is that it has the player locked inside this control room where you can "press buttons". If the normal version of the level felt too slow, there are two star challenges, each needing far more speed than the other.

Xye level - Controller.zip

Monday, May 27, 2013

Level: At Once

Here we go, a new level.

At once

I made this to showcase a couple of unusual combinations. For example, a door that you can only enter and exit once. It surprised me that the yellow magnet behaves different than red magnets with big blocks. I didn't know that. The puzzle itself may be short, but the solution is, in my opinion, interesting. Includes a small bonus arrow puzzle.



Xye level - At once.zip